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GuideAI Tools

AI Tools

AI Tools are specialized generation capabilities that Agent8 can call during game creation. They handle assets like images, audio, and 3D models — things the base language model can’t generate on its own.

Built-in Tools

Click the Tools Active area in the prompt bar to open the tools panel. Each tool can be toggled on or off with the checkbox.

ToolDescriptionCost
ImageCreate 2D game assets (sprites, backgrounds, icons) in various art styles$0.2 / call
CinematicTurn text descriptions into styled game cutscenes$2.5 / call
AudioGenerate music and sound effects$0.2 / call
SkyboxCreate 360° environment backgrounds for 3D games or VR$0.2 / call
UIDesign CSS styles for game interfaces$0.05 / call
2D-to-3DConvert 2D images into 3D assets$0.5 / call

Tools are called automatically by the AI when they’re relevant to the task. Enabling a tool doesn’t mean it will always be used — the AI decides when to call each tool based on your prompt.

Enabling and Disabling Tools

  • All tools are enabled by default
  • Uncheck a tool to prevent the AI from using it
  • Useful for cost control: disable expensive tools (e.g., Cinematic) if you don’t need them
  • Click Apply after making changes

Custom MCP Tools

You can connect your own external tools using the + Add Custom MCP Tool option at the bottom of the tools panel.

MCP (Model Context Protocol) is an open standard for connecting AI models to external data sources and tools. Custom MCP tools allow Agent8 to:

  • Access your own APIs
  • Use proprietary asset libraries
  • Integrate with external services

For most games, the built-in tools are sufficient. Custom MCP tools are for advanced use cases where you need access to external resources.

Tracking Tool Usage

Every tool call is logged with its cost in Logs. You can see exactly which tools were called and how much each cost.

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